Artists and Related Workers
(Includes Multimedia Artists)
Significant Points
About 62 percent of artists and related workers are self-employed.
Keen competition is expected for both salaried jobs and freelance work
because the arts attract many talented people with creative ability.
Artists usually develop their skills through a bachelor’s degree program
or other postsecondary training in art or design.
Earnings for self-employed artists vary widely; some well-established
artists earn more than salaried artists, while others find it difficult to
rely solely on income earned from selling art.
Nature
of the Work
Artists create art to communicate ideas, thoughts, or feelings. They use a
variety of methods—painting, sculpting, or illustration—and an assortment of
materials, including oils, watercolors, acrylics, pastels, pencils, pen and ink,
plaster, clay, and computers. Artists’ works may be realistic, stylized, or
abstract and may depict objects, people, nature, or events.
Artists generally fall into one of four categories. Art directors formulate
design concepts and presentation approaches for visual communications. Craft
artists create or reproduce handmade objects for sale or exhibition. Fine
artists, including painters, sculptors, and illustrators, create original
artwork, using a variety of media and techniques. Multi-media artists and
animators create special effects, animation, or other visual images on film, on
video, or with computers or other electronic media. (Designers, including
graphic designers,
are discussed elsewhere in the Handbook.)
Art directors develop design concepts and review material that is to
appear in periodicals, newspapers, and other printed or digital media. They
decide how best to present information visually, so that it is eye catching,
appealing, and organized. Art directors decide which photographs or artwork to
use and oversee the design, layout, and production of material to be published.
They may direct workers engaged in artwork, design, layout, and copywriting.
Craft artists make a wide variety of objects, mostly by hand, that are
sold either in their own studios, in retail outlets, or at arts-and-crafts
shows. Some craft artists display their works in galleries and museums. Craft
artists work with many different materials, including ceramics, glass, textiles,
wood, metal, and paper, to create unique pieces of art, such as pottery, stained
glass, quilts, tapestries, lace, candles, and clothing. Many craft artists also
use fine-art techniques—for example, painting, sketching, and printing—to add
finishing touches to their art.
Fine artists typically display their work in museums, commercial art
galleries, corporate collections, and private homes. Some of their artwork may
be commissioned (done on request from clients), but most is sold by the artist
or through private art galleries or dealers. The gallery and the artist
predetermine how much each will earn from the sale. Only the most successful
fine artists are able to support themselves solely through the sale of their
works. Most fine artists have at least one other job to support their art
careers. Some work in museums or art galleries as fine-arts directors or as
curators, planning and setting up art exhibits. A few artists work as art
critics for newspapers or magazines or as consultants to foundations or
institutional collectors. Other artists teach art classes or conduct workshops
in schools or in their own studios. Some artists also hold full-time or
part-time jobs unrelated to art and pursue fine art as a hobby or second career.
Usually, fine artists specialize in one or two art forms, such as painting,
illustrating, sketching, sculpting, printmaking, and restoring. Painters,
illustrators, cartoonists, and sketch artists work with two-dimensional art
forms, using shading, perspective, and color to produce realistic scenes or
abstractions.
Illustrators usually create pictures for books, magazines, and other
publications and for commercial products such as textiles, wrapping paper,
stationery, greeting cards, and calendars. Increasingly, illustrators are
working in digital format, preparing work directly on a computer. This has
created new opportunities for illustrators to work with animators and in
broadcast media.
Medical and scientific illustrators combine drawing skills with
knowledge of biology or other sciences. Medical illustrators work digitally or
traditionally to create images of human anatomy and surgical procedures as well
as 3-dimensional models and animations. Scientific illustrators draw animal and
plant life, atomic and molecular structures, and geologic and planetary
formations. These illustrations are used in medical and scientific publications
and in audiovisual presentations for teaching purposes. Illustrators also work
for lawyers, producing exhibits for court cases.
Cartoonists draw political, advertising, social, and sports cartoons.
Some cartoonists work with others who create the idea or story and write
captions. Some cartoonists write captions themselves. Most cartoonists have
comic, critical, or dramatic talents in addition to drawing skills.
Sketch artists create likenesses of subjects with pencil, charcoal, or
pastels. Sketches are used by law enforcement agencies to assist in identifying
suspects, by the news media to depict courtroom scenes, and by individual
patrons for their own enjoyment.
Sculptors design three-dimensional artworks, either by molding and
joining materials such as clay, glass, wire, plastic, fabric, or metal or by
cutting and carving forms from a block of plaster, wood, or stone. Some
sculptors combine various materials to create mixed-media installations. Some
incorporate light, sound, and motion into their works.
Printmakers create printed images from designs cut or etched into
wood, stone, or metal. After creating the design, the artist inks the surface of
the woodblock, stone, or plate and uses a printing press to roll the image onto
paper or fabric. Some make prints by pressing the inked surface onto paper by
hand or by graphically encoding and processing data, using a computer. The
digitized images are then printed on paper with the use of a computer printer.
Painting restorers preserve and restore damaged and faded paintings.
They apply solvents and cleaning agents to clean the surfaces of the paintings,
they reconstruct or retouch damaged areas, and they apply preservatives to
protect the paintings. Restoration is highly detailed work and usually is
reserved for experts in the field.
Multi-media artists and animators work primarily in motion picture and
video industries, advertising, and computer systems design services. They draw
by hand and use computers to create the series of pictures that form the
animated images or special effects seen in movies, television programs, and
computer games. Some draw storyboards for television commercials, movies, and
animated features. Storyboards present television commercials in a series of
scenes similar to a comic strip and allow an advertising agency to evaluate
commercials proposed by advertising companies. Storyboards also serve as guides
to placing actors and cameras on the television or motion picture set and to
other production details. Many multi-media artists model objects in three
dimensions by computer and work with programmers to make those images move.
Work environment. Many artists work in fine art or commercial
art studios located in office buildings, warehouses, or lofts. Others work in
private studios in their homes. Some fine artists share studio space, where they
also may exhibit their work. Studio surroundings usually are well lighted and
ventilated; however, fine artists may be exposed to fumes from glue, paint, ink,
and other materials and to dust or other residue from filings, splattered paint,
or spilled cleaners and other fluids. Artists who sit at drafting tables or who
use computers for extended periods may experience back pain, eyestrain, or
fatigue.
Artists employed by publishing companies, advertising agencies, and design
firms generally work a standard workweek. During busy periods, they may work
overtime to meet deadlines. Self-employed artists can set their own hours. They
may spend much time and effort selling their artwork to potential customers or
clients and building a reputation.
Training, Other Qualifications, and Advancement
Artists usually develop their skills through a bachelor’s degree program or
other postsecondary training in art or design. Although formal schooling is not
strictly required for craft and fine artists, it is very difficult to become
skilled enough to make a living without some training. Art directors usually
have years of work experience and generally need at least a bachelor’s degree.
Due to the level of technical expertise demanded, multimedia artists and
animators generally also need a bachelor’s degree.
Education and training. Many colleges and universities offer
programs leading to a bachelor’s or master’s degree in fine arts. Courses
usually include core subjects such as English, social science, and natural
science, in addition to art history and studio art. Independent schools of art
and design also offer postsecondary studio training in the craft, fine, and
multi-media arts leading to certificates in the specialties or to an associate
or bachelor’s degree in fine arts. Typically, these programs focus more
intensively on studio work than do the academic programs in a university
setting. In 2007 the National Association of Schools of Art and Design
accredited 282 postsecondary institutions with programs in art and design; most
of these schools award a degree in art.
Many educational programs in art also provide training in computer
techniques. Computers are used widely in the visual arts, and knowledge and
training in computer graphics and other visual display software are critical
elements of many jobs in these fields.
Medical illustrators must have both a demonstrated artistic ability and a
detailed knowledge of living organisms, surgical and medical procedures, and
human and animal anatomy. A bachelor’s degree combining art and premedical
courses usually is required. However, most medical illustrators also choose to
pursue a master’s degree in medical illustration. This degree is offered in four
accredited schools in the United States.
Art directors usually begin as entry-level artists in advertising,
publishing, design, and motion picture production firms. Artists are promoted to
art director after demonstrating artistic and leadership abilities. Some art
schools offer coursework in art direction as part of their curricula. Depending
on the scope of their responsibilities, some art directors also may pursue a
degree in art administration, which teaches non-artistic skills such as project
management and finance.
Those who want to teach fine arts at public elementary or secondary schools
usually must have a teaching certificate in addition to a bachelor’s degree. An
advanced degree in fine arts or arts administration is usually necessary for
management or administrative positions in government or in foundations or for
teaching in colleges and universities. (See the statements for
teachers—postsecondary; and
teachers—preschool,
kindergarten, elementary, middle, and secondary school elsewhere in the
Handbook.)
Other qualifications. Evidence of appropriate talent and skill,
displayed in an artist’s portfolio, is an important factor used by art
directors, clients, and others in deciding whether to hire an individual or
contract for their work. A portfolio is a collection of handmade,
computer-generated, photographic, or printed samples of the artist’s best work.
Assembling a successful portfolio requires skills usually developed through
postsecondary training in art or visual communications. Internships also provide
excellent opportunities for artists to develop and enhance their portfolios.
Advancement. Artists hired by firms often start with relatively
routine work. While doing this work, however, they may observe other artists and
practice their own skills.
Craft and fine artists advance professionally as their work circulates and as
they establish a reputation for a particular style. Many of the most successful
artists continually develop new ideas, and their work often evolves over time.
Many artists freelance part-time while continuing to hold a full-time job
until they are established. Others freelance part time while still in school, to
develop experience and to build a portfolio of published work.
Freelance artists try to develop a set of clients who regularly contract for
work. Some freelance artists are widely recognized for their skill in
specialties such as cartooning or children’s book illustration. These artists
may earn high incomes and can choose the type of work they do.
Employment
Artists held about 218,000 jobs in 2006. About 62 percent were self-employed.
Employment was distributed as follows:
Multimedia artists and animators
87,000
Art directors
78,000
Fine artists, including painters,
sculptors and illustrators
30,000
Craft artists
8,800
Artists and related workers, all other
14,000
Of the artists who were not self-employed, many worked for advertising and
related services; newspaper, periodical, book, and software publishers; motion
picture and video industries; specialized design services; and computer systems
design and related services. Some self-employed artists offered their services
to advertising agencies, design firms, publishing houses, and other businesses.
Job
Outlook
Employment of artists is projected to grow faster than average. Competition
for jobs is expected to be keen for both salaried and freelance jobs in all
specialties because the number of people with creative ability and an interest
in this career is expected to continue to exceed the number of available
openings. Despite the competition, employers and individual clients are always
on the lookout for talented and creative artists.
Employment change. Employment of artists and related workers is
expected to grow 16 percent through 2016, faster than the average for all
occupations.
Demand for illustrators who work on a computer will increase as Web sites use
more detailed images and backgrounds in their designs. Many cartoonists, in
particular, opt to post their work on political Web sites and online
publications. Cartoonists often create animated or interactive images to satisfy
readers’ demands for more sophisticated images. The small number of medical
illustrators will also be in greater demand as medical research continues to
grow.
Demand for multimedia artists and animators will increase as consumers
continue to demand more realistic video games, movie and television special
effects, and 3D animated movies. Additional job openings will arise from an
increasing demand for Web site development and for computer graphics adaptation
from the growing number of mobile technologies. Animators are also increasingly
finding work in alternative areas such as scientific research or design
services.
Job prospects. Competition for jobs as artists and related
workers will be keen because there are more qualified candidates than available
jobs. Employers in all industries should be able to choose from among the most
qualified candidates.
Despite the competition, studios, galleries, and individual clients are
always on the lookout for artists who display outstanding talent, creativity,
and style. Among craft and fine artists, talented individuals who have developed
a mastery of artistic techniques and skills will have the best job prospects.
Multi-media artists and animators should have better job opportunities than
other artists, but still will experience competition. Job opportunities for
animators of lower-technology cartoons could be hampered as these jobs continue
to be outsourced overseas.
Despite an expanding number of opportunities, art directors should experience
keen competition for the available openings. Craft and fine artists work mostly
on a freelance or commission basis and may find it difficult to earn a living
solely by selling their artwork. Only the most successful craft and fine artists
receive major commissions for their work. Competition among artists for the
privilege of being shown in galleries is expected to remain acute, as will
competition for grants from sponsors such as private foundations, State and
local arts councils, and the National Endowment for the Arts.
The growth in computer graphics packages and stock art Web sites is making it
easier for writers, publishers, and art directors to create their own
illustrations. As the use of this technology grows, there will be fewer
opportunities for illustrators. However, it also has opened up new opportunities
for illustrators who prefer to work digitally. Salaried cartoonists will have
fewer job opportunities because many newspapers and magazines increasingly rely
on freelance work.
Projections Data
Projections data from the
National Employment Matrix
Median annual earnings of salaried art directors were $68,100 in May 2006.
The middle 50 percent earned between $49,480 and $94,920. The lowest 10 percent
earned less than $37,920, and the highest 10 percent earned more than $135,090.
Median annual earnings were $70,630 in advertising and related services.
Median annual earnings of salaried craft artists were $24,090. The middle 50
percent earned between $18,860 and $35,840. The lowest 10 percent earned less
than $14,130, and the highest 10 percent earned more than $46,700. Earnings data
for the many self-employed craft artists were not available.
Median annual earnings of salaried fine artists, including painters,
sculptors, and illustrators were $41,970. The middle 50 percent earned between
$28,500 and $58,550. The lowest 10 percent earned less than $18,350, and the
highest 10 percent earned more than $79,390. Earnings data for the many
self-employed fine artists were not available.
Median annual earnings of salaried multi-media artists and animators were
$51,350, not including the earnings of the self-employed. The middle 50 percent
earned between $38,980 and $70,050. The lowest 10 percent earned less than
$30,390, and the highest 10 percent earned more than $92,720. Median annual
earnings were $57,310 in motion picture and video industries and $48,860 in
advertising and related services.
Earnings for self-employed artists vary widely. Some charge only a nominal
fee while they gain experience and build a reputation for their work. Others,
such as well-established freelance fine artists and illustrators, can earn more
than salaried artists. Many, however, find it difficult to rely solely on income
earned from selling paintings or other works of art. Like other self-employed
workers, freelance artists must provide their own benefits.
Sources of Additional Information
For general information about art and design and a list of accredited
college-level programs, contact:
National Association of Schools of Art and Design, 11250 Roger Bacon
Dr., Suite 21, Reston, VA 20190. Internet:
http://nasad.arts-accredit.org
For information on careers in the craft arts and for a list of schools and
workshops, contact:
American Craft Council Library, 72 Spring St., 6th Floor, New York, NY
10012. Internet:
http://www.craftcouncil.org
For information on careers in illustration, contact:
Suggested citation: Bureau of Labor Statistics, U.S.
Department of Labor, Occupational Outlook Handbook,
2008-09 Edition,
Artists and Related Workers, on the
Internet at
http://www.bls.gov/oco/ocos092.htm (visited
July 30, 2008).